Friday, July 20, 2007

In The Beginning....

Rimmed with wind and storm. Came a blog about Hunters in Arenas.

How's it goin', folks? Treisk here with another blog for Hunters, this time, with a stronger focus on Arenas. This blog will bring perspectives from a few top Hunters, and from the POV of Beast Mastery and Marksmanship. Hell, if I find one, I'll even try to track down a good Survival Hunter, although, admittedly, Survival doesn't work well in Arenas.

Hopefully, this blog will turn into a guide that a lot of Hunters look to, to gain an advantage and learn as much as they can about playing this class in Arenas. I'll start this off the best way I possibly can - The basics.

Bindings, Mouse Turn, The "S" Button
First off, keybindings. My personal recommendation for bindings is to stick with something simple, compact, but comfortable. This is my personal setup that I recommend for absolutely anyone:

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Using QWEASDZX as hotkeys, moving/turning/jumping with your mouse, having everything hotkeyed that you use in combat, and just having easy access to everything is absolutely KEY to making the most of your character in a PvP venue.

Turning with your mouse is not a matter of "Should I or shouldn't I?" If you're turning with your keyboard, you're not playing the game. Turning with your mouse is 101 Basic, and if you're not doing it, you're not living up to your max potential. This applies to absolutely any player or class.

What is the S button? If you're moving with WASD, what would S do? That's the S button. Don't do it. Unbind S from a movement key, as well as your down arrow and 2 on your number pad. Instead, bind it to an ability, and get in the habit of mouse turning and running forward. It's infinitely faster, and, outside of that, you look like a much better player for doing it that way, because, in fact, making this change improves your gameplay nearly exponentially. You will not regret making this change in your gameplay if you learn it and adapt to it.

Pro players will not have learned much if anything from reading this. These are simply basics. These are the first important, key things you should know before PvPing.

1 comment:

Unknown said...

Good tips.

One correction on the S key thing: Don't mouseturn and run forward. Mouseturn around 80-89 degrees and strafe away. So long as the enemy is within a 178-degree frontal arc of you, you maintain melee damage mitigation from dodge and parry that you will lose if you turn your back to them. To say nothing of taking a few backstabs. Know when to intentionally spin that extra few degrees to put a Rogue behind you instead of in front of you, if you're expecting a gouge.

Looking forward to reading more!